[124] | 1 | %% LyX 1.6.5 created this file. For more info, see http://www.lyx.org/.
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| 2 | %% Do not edit unless you really know what you are doing.
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| 3 | \documentclass[english]{beamer}
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| 4 | \usepackage{mathptmx}
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| 5 | \usepackage[T1]{fontenc}
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| 6 | \usepackage[latin9]{inputenc}
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| 7 | \usepackage{amsmath}
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| 8 | \usepackage{graphicx}
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| 9 | \usepackage{amssymb}
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| 10 |
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| 11 | \makeatletter
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| 12 |
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| 13 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% LyX specific LaTeX commands.
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| 14 | \DeclareRobustCommand*{\lyxarrow}{%
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| 15 | \@ifstar
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| 16 | {\leavevmode\,$\triangleleft$\,\allowbreak}
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| 17 | {\leavevmode\,$\triangleright$\,\allowbreak}}
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| 18 |
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| 19 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Textclass specific LaTeX commands.
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| 20 | % this default might be overridden by plain title style
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| 21 | \newcommand\makebeamertitle{\frame{\maketitle}}%
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| 22 | \AtBeginDocument{
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| 23 | \let\origtableofcontents=\tableofcontents
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| 24 | \def\tableofcontents{\@ifnextchar[{\origtableofcontents}{\gobbletableofcontents}}
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| 25 | \def\gobbletableofcontents#1{\origtableofcontents}
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| 26 | }
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| 27 | \makeatletter
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| 28 | \long\def\lyxframe#1{\@lyxframe#1\@lyxframestop}%
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| 29 | \def\@lyxframe{\@ifnextchar<{\@@lyxframe}{\@@lyxframe<*>}}%
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| 31 | \def\@@@lyxframe<#1>[{\@ifnextchar<{\@@@@@lyxframe<#1>[}{\@@@@lyxframe<#1>[<*>][}}
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| 32 | \def\@@@@@lyxframe<#1>[#2]{\@ifnextchar[{\@@@@lyxframe<#1>[#2]}{\@@@@lyxframe<#1>[#2][]}}
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| 33 | \long\def\@@@@lyxframe<#1>[#2][#3]#4\@lyxframestop#5\lyxframeend{%
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| 34 | \frame<#1>[#2][#3]{\frametitle{#4}#5}}
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| 35 | \makeatother
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| 36 | \def\lyxframeend{} % In case there is a superfluous frame end
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| 37 |
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| 38 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% User specified LaTeX commands.
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| 39 | \usetheme{Warsaw}
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| 40 | % or ...
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| 41 |
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| 42 | \setbeamercovered{transparent}
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| 43 | % or whatever (possibly just delete it)
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| 44 |
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| 45 | \makeatother
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| 46 |
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| 47 | \usepackage{babel}
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| 48 |
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| 49 | \begin{document}
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| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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| 55 | \title[Chessboard Domination on GPU]{Chessboard Domination on Programmable Graphics Hardware {[}CDGPU2006{]}}
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| 56 |
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| 57 |
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| 58 | \subtitle{{}``First algorithm to determine the minimum domination number of
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| 59 | a chessboard graph using the GPU''}
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| 60 |
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| 61 |
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| 62 | \author[Rick van der Zwet <hvdzwet@liacs.nl>]{Rick van der Zwet }
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| 63 |
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| 64 |
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| 65 | \institute{LIACS - Leiden University}
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| 66 |
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| 67 |
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| 68 | \date[SCA2010]{Seminar Combinatorial Algorithms, 2010}
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| 69 |
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| 70 | \makebeamertitle
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| 71 |
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| 72 |
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| 73 | \pgfdeclareimage[height=0.5cm]{institution-logo}{institution-logo-filename.jpg}
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| 74 |
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| 75 | \logo{\pgfuseimage{institution-logo}}
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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| 81 | %\beamerdefaultoverlayspecification{<+->}
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| 82 |
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| 83 |
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| 84 | \lyxframeend{}\lyxframe{Outline}
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| 85 |
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| 86 | \tableofcontents{}
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 91 | \lyxframeend{}\section{Minimum domination set}
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| 92 |
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| 93 |
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| 94 | \lyxframeend{}\subsection[Domination set]{Domination set}
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| 95 |
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| 96 |
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| 97 | \lyxframeend{}\lyxframe{Domination set}
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| 98 |
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| 99 |
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| 100 | \framesubtitle{Capture them all }
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| 101 | \begin{itemize}
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| 102 | \item Use the least amount of items to cover a whole board
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| 103 | \item Item based characteristics made whole set
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| 104 | \end{itemize}
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| 105 |
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| 106 | \lyxframeend{}\lyxframe{Queen lower bound}
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| 107 | \begin{itemize}
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| 108 | \item $y(Q_{n})\geq\frac{n-1}{2}$, $n\geq1$\cite{DM2003}
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| 109 | \item Every square either contains a queen, or can be reached by a queen
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| 110 | (e.g. least amount of pieces required)
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| 111 | \end{itemize}
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| 112 | \begin{figure}
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| 113 | \includegraphics[scale=0.50]{pasted1.pdf}
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| 114 | \end{figure}
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| 115 |
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| 116 |
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| 117 | \lyxframeend{}\subsection{GPU Inner Workings}
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| 118 |
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| 119 |
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| 120 | \lyxframeend{}\lyxframe{Board Layout}
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| 121 | \begin{itemize}
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| 122 | \item \emph{streams:} pipelines available on the GPU - a collection of records
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| 123 | requiring similar computation.
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| 124 | \item \emph{kernel:} function that is applied to each element of a stream.
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| 125 | \end{itemize}
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| 126 | In the GPU streaming model, textures, geometry, and the framebuffer
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| 127 | are seen as streams while vertex and fragment programs are seen as
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| 128 | kernels.
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| 129 |
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| 130 |
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| 131 | \lyxframeend{}\lyxframe{Outlined Figure}
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| 132 |
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| 133 | \begin{figure}
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| 134 | \includegraphics[scale=0.75]{pasted1.png}
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| 135 | \end{figure}
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| 136 |
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| 137 |
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| 138 | \lyxframeend{}\section{Algoritm}
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| 139 |
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| 140 |
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| 141 | \lyxframeend{}\lyxframe{Basic Algoritm}
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| 142 |
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| 143 | \texttt{01: finished=false}
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| 144 |
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| 145 | \texttt{02: do}
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| 146 |
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| 147 | \texttt{03: ..computes a piece configuration which may be a minimally
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| 148 | dominating set }
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| 149 |
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| 150 | \texttt{04: ..Rendered in the framebuffer }
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| 151 |
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| 152 | \texttt{05: ..if (All pixels are marked) }
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| 153 |
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| 154 | \texttt{06: ....finished=true }
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| 155 |
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| 156 | \texttt{07: ..fi }
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| 157 |
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| 158 | \texttt{08: while (finished=false)}
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| 159 |
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| 160 |
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| 161 | \lyxframeend{}\subsection{Computing the piece configuration}
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| 162 |
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| 163 |
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| 164 | \lyxframeend{}\lyxframe{Method}
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| 165 | \begin{itemize}
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| 166 | \item Exhaustive manner
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| 167 | \item Piece configuration stored on the CPU as linked links
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| 168 | \item Lower bound and Upper bound is respected
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| 169 | \end{itemize}
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| 170 |
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| 171 | \lyxframeend{}\subsection{Rendered in Framebuffer}
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| 172 | \begin{itemize}
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| 173 | \item GPU supports textures, every piece is a texture
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| 174 | \item Render points on the CPU and offload to the GPU to map texture on
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| 175 | specific place
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| 176 | \end{itemize}
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| 177 | \begin{figure}
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| 178 | \includegraphics[scale=0.50]{pasted4.pdf}
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| 179 | \end{figure}
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| 180 |
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| 181 |
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| 182 |
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| 183 | \lyxframeend{}\subsection{Determine Domination (e.g. Mark solution)}
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| 184 | \begin{itemize}
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| 185 | \item Simple approch
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| 186 | \item Sum all pixels of $n*n$ board and match if $sum=n*n$
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| 187 | \end{itemize}
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| 188 |
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| 189 | \lyxframeend{}\section{GPU Optimalizations}
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| 190 |
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| 191 |
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| 192 | \lyxframeend{}\lyxframe{Colour Channels}
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| 193 | \begin{figure}
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| 194 | \includegraphics[scale=0.50]{pasted5.pdf}
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| 195 | \end{figure}
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| 196 | \begin{itemize}
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| 197 | \item GPU is able to process all colours at the times
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| 198 | \end{itemize}
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| 199 |
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| 200 | \lyxframeend{}\lyxframe{Grid Framebuffer}
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| 201 | \begin{itemize}
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| 202 | \item GPU has many CPU's called kernels
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| 203 | \item Each kernel can process it's own little block of information
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| 204 | \item Putting multiple possible solutions in one bloc
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| 205 | \end{itemize}
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| 206 |
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| 207 | \lyxframeend{}\section{Results}
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| 208 |
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| 209 |
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| 210 | \lyxframeend{}\subsection{Main Results}
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| 211 |
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| 212 |
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| 213 | \lyxframeend{}\lyxframe{Conclusions and Future Work}
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| 214 |
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| 215 | %
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| 216 | \begin{figure}
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| 217 |
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| 218 |
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| 219 | \caption{\protect\includegraphics[scale=0.60]{pasted6}}
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| 220 |
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| 221 |
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| 222 | Execution times (log scale) of CPU and GPU based minimum domination
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| 223 | implementations computing $y(Q_{n})$. As $n$ increases, the GPU's
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| 224 | speed advantage over the CPU become more evident.
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| 225 | \end{figure}
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| 226 |
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| 227 |
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| 228 |
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| 229 | \lyxframeend{}\lyxframe{Conclusions and Future Work {[}2{]}}
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| 230 | \begin{itemize}
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| 231 | \item Domination texture good mapping between CPU world and GPU world
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| 232 | \item Flexible texture definition without any impact
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| 233 | \end{itemize}
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| 234 |
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| 235 | \lyxframeend{}\subsection{Discussion}
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| 236 |
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| 237 |
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| 238 | \lyxframeend{}\lyxframe{Discussion}
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| 239 | \begin{itemize}
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| 240 | \item No significant speedup, claim that $n\geq13$ GPU is \emph{'much'
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| 241 | }faster
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| 242 | \item No scaleable
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| 243 | \end{itemize}
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| 244 |
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| 245 | \lyxframeend{}\section*{Summary}
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| 246 |
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| 247 |
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| 248 | \lyxframeend{}\lyxframe{Summary}
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| 249 | \begin{itemize}
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| 250 | \item First GPU algoritm for solving minimum domination described at the
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| 251 | time
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| 252 | \item Using texture mapping to build bridges between the CPU world and GPU
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| 253 | world
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| 254 | \end{itemize}
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| 255 |
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| 256 |
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| 257 | \vskip0pt plus.5fill
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| 258 | \begin{itemize}
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| 259 | \item Outlook
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| 260 |
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| 261 | \begin{itemize}
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| 262 | \item Make it scale so its decision algoritms is much smarter
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| 263 | \item Build a framework to allow easy and proper testing for various combinations
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| 264 | \end{itemize}
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| 265 | \end{itemize}
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| 266 |
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| 267 | \lyxframeend{}
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| 268 |
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| 269 | \appendix
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| 270 |
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| 271 | \lyxframeend{}\section*{Appendix}
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| 272 |
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| 273 |
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| 274 | \lyxframeend{}\subsection{For Further Reading}
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| 275 |
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| 276 | \beamertemplatebookbibitems
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| 277 | \begin{thebibliography}{2}
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| 278 | \bibitem{DM2003}E. J. Cockayne\newblock\emph{Chessboard domination
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| 279 | problems}\newblock \emph{Discrete Math}., 86:1320, 1990.
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| 280 |
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| 281 | \bibitem{CDGPU2006}Nathan Courni\newblock\emph{Chessboard Domination
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| 282 | on Programmable Graphics Hardware}\newblock \emph{ACM SE'06 March
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| 283 | 10-ᅵ12, 2006}. Melbourne, Florida, USA\beamertemplatearticlebibitems
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| 284 | \end{thebibliography}
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| 285 |
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| 286 | \end{document}
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