1 | %% LyX 1.6.5 created this file. For more info, see http://www.lyx.org/.
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2 | %% Do not edit unless you really know what you are doing.
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3 | \documentclass[english]{beamer}
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4 | \usepackage{mathptmx}
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5 | \usepackage[T1]{fontenc}
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6 | \usepackage[latin9]{inputenc}
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7 | \usepackage{amsmath}
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8 | \usepackage{graphicx}
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9 | \usepackage{amssymb}
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10 |
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11 | \makeatletter
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12 |
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13 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% LyX specific LaTeX commands.
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14 | \DeclareRobustCommand*{\lyxarrow}{%
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15 | \@ifstar
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16 | {\leavevmode\,$\triangleleft$\,\allowbreak}
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17 | {\leavevmode\,$\triangleright$\,\allowbreak}}
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18 |
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19 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Textclass specific LaTeX commands.
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20 | % this default might be overridden by plain title style
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21 | \newcommand\makebeamertitle{\frame{\maketitle}}%
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22 | \AtBeginDocument{
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23 | \let\origtableofcontents=\tableofcontents
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24 | \def\tableofcontents{\@ifnextchar[{\origtableofcontents}{\gobbletableofcontents}}
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25 | \def\gobbletableofcontents#1{\origtableofcontents}
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26 | }
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27 | \makeatletter
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28 | \long\def\lyxframe#1{\@lyxframe#1\@lyxframestop}%
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29 | \def\@lyxframe{\@ifnextchar<{\@@lyxframe}{\@@lyxframe<*>}}%
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30 | \def\@@lyxframe<#1>{\@ifnextchar[{\@@@lyxframe<#1>}{\@@@lyxframe<#1>[]}}
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31 | \def\@@@lyxframe<#1>[{\@ifnextchar<{\@@@@@lyxframe<#1>[}{\@@@@lyxframe<#1>[<*>][}}
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32 | \def\@@@@@lyxframe<#1>[#2]{\@ifnextchar[{\@@@@lyxframe<#1>[#2]}{\@@@@lyxframe<#1>[#2][]}}
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33 | \long\def\@@@@lyxframe<#1>[#2][#3]#4\@lyxframestop#5\lyxframeend{%
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34 | \frame<#1>[#2][#3]{\frametitle{#4}#5}}
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35 | \makeatother
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36 | \def\lyxframeend{} % In case there is a superfluous frame end
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37 |
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38 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% User specified LaTeX commands.
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39 | \usetheme{Warsaw}
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40 | % or ...
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41 |
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42 | \setbeamercovered{transparent}
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43 | % or whatever (possibly just delete it)
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44 |
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45 | \makeatother
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46 |
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47 | \usepackage{babel}
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48 |
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49 | \begin{document}
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50 |
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51 |
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52 |
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53 |
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54 |
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55 | \title[Chessboard Domination on GPU]{Chessboard Domination on Programmable Graphics Hardware {[}CDGPU2006{]}}
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56 |
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57 |
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58 | \subtitle{{}``First algorithm to determine the minimum domination number of
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59 | a chessboard graph using the GPU''}
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60 |
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61 |
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62 | \author[Rick van der Zwet <hvdzwet@liacs.nl>]{Rick van der Zwet }
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63 |
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64 |
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65 | \institute{LIACS - Leiden University}
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66 |
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67 |
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68 | \date[SCA2010]{Seminar Combinatorial Algorithms, 2010}
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69 |
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70 | \makebeamertitle
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71 |
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72 |
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73 | \pgfdeclareimage[height=0.5cm]{institution-logo}{institution-logo-filename.jpg}
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74 |
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75 | \logo{\pgfuseimage{institution-logo}}
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76 |
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77 |
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78 |
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79 |
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80 |
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81 | %\beamerdefaultoverlayspecification{<+->}
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82 |
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83 |
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84 | \lyxframeend{}\lyxframe{Outline}
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85 |
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86 | \tableofcontents{}
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87 |
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88 |
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89 |
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90 |
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91 | \lyxframeend{}\section{Minimum domination set}
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92 |
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93 |
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94 | \lyxframeend{}\subsection[Domination set]{Domination set}
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95 |
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96 |
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97 | \lyxframeend{}\lyxframe{Domination set}
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98 |
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99 |
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100 | \framesubtitle{Capture them all }
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101 | \begin{itemize}
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102 | \item Use the least amount of items to cover a whole board
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103 | \item Item based characteristics made whole set
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104 | \end{itemize}
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105 |
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106 | \lyxframeend{}\lyxframe{Queen lower bound}
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107 | \begin{itemize}
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108 | \item $y(Q_{n})\geq\frac{n-1}{2}$, $n\geq1$\cite{DM2003}
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109 | \item Every square either contains a queen, or can be reached by a queen
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110 | (e.g. least amount of pieces required)
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111 | \end{itemize}
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112 | \begin{figure}
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113 | \includegraphics[scale=0.50]{pasted1.pdf}
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114 | \end{figure}
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115 |
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116 |
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117 | \lyxframeend{}\subsection{GPU Inner Workings}
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118 |
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119 |
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120 | \lyxframeend{}\lyxframe{Board Layout}
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121 | \begin{itemize}
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122 | \item \emph{streams:} pipelines available on the GPU - a collection of records
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123 | requiring similar computation.
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124 | \item \emph{kernel:} function that is applied to each element of a stream.
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125 | \end{itemize}
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126 | In the GPU streaming model, textures, geometry, and the framebuffer
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127 | are seen as streams while vertex and fragment programs are seen as
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128 | kernels.
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129 |
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130 |
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131 | \lyxframeend{}\lyxframe{Outlined Figure}
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132 |
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133 | \begin{figure}
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134 | \includegraphics[scale=0.75]{pasted1.png}
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135 | \end{figure}
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136 |
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137 |
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138 | \lyxframeend{}\section{Algoritm}
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139 |
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140 |
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141 | \lyxframeend{}\lyxframe{Basic Algoritm}
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142 |
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143 | \texttt{01: finished=false}
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144 |
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145 | \texttt{02: do}
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146 |
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147 | \texttt{03: ..computes a piece configuration which may be a minimally
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148 | dominating set }
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149 |
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150 | \texttt{04: ..Rendered in the framebuffer }
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151 |
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152 | \texttt{05: ..if (All pixels are marked) }
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153 |
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154 | \texttt{06: ....finished=true }
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155 |
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156 | \texttt{07: ..fi }
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157 |
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158 | \texttt{08: while (finished=false)}
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159 |
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160 |
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161 | \lyxframeend{}\subsection{Computing the piece configuration}
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162 |
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163 |
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164 | \lyxframeend{}\lyxframe{Method}
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165 | \begin{itemize}
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166 | \item Exhaustive manner
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167 | \item Piece configuration stored on the CPU as linked links
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168 | \item Lower bound and Upper bound is respected
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169 | \end{itemize}
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170 |
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171 | \lyxframeend{}\subsection{Rendered in Framebuffer}
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172 | \begin{itemize}
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173 | \item GPU supports textures, every piece is a texture
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174 | \item Render points on the CPU and offload to the GPU to map texture on
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175 | specific place
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176 | \end{itemize}
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177 | \begin{figure}
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178 | \includegraphics[scale=0.50]{pasted4.pdf}
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179 | \end{figure}
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180 |
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181 |
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182 |
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183 | \lyxframeend{}\subsection{Determine Domination (e.g. Mark solution)}
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184 | \begin{itemize}
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185 | \item Simple approch
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186 | \item Sum all pixels of $n*n$ board and match if $sum=n*n$
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187 | \end{itemize}
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188 |
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189 | \lyxframeend{}\section{GPU Optimalizations}
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190 |
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191 |
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192 | \lyxframeend{}\lyxframe{Colour Channels}
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193 | \begin{figure}
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194 | \includegraphics[scale=0.50]{pasted5.pdf}
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195 | \end{figure}
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196 | \begin{itemize}
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197 | \item GPU is able to process all colours at the times
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198 | \end{itemize}
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199 |
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200 | \lyxframeend{}\lyxframe{Grid Framebuffer}
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201 | \begin{itemize}
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202 | \item GPU has many CPU's called kernels
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203 | \item Each kernel can process it's own little block of information
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204 | \item Putting multiple possible solutions in one bloc
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205 | \end{itemize}
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206 |
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207 | \lyxframeend{}\section{Results}
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208 |
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209 |
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210 | \lyxframeend{}\subsection{Main Results}
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211 |
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212 |
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213 | \lyxframeend{}\lyxframe{Conclusions and Future Work}
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214 |
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215 | %
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216 | \begin{figure}
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217 |
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218 |
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219 | \caption{\protect\includegraphics[scale=0.60]{pasted6}}
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220 |
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221 |
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222 | Execution times (log scale) of CPU and GPU based minimum domination
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223 | implementations computing $y(Q_{n})$. As $n$ increases, the GPU's
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224 | speed advantage over the CPU become more evident.
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225 | \end{figure}
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226 |
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227 |
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228 |
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229 | \lyxframeend{}\lyxframe{Conclusions and Future Work {[}2{]}}
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230 | \begin{itemize}
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231 | \item Domination texture good mapping between CPU world and GPU world
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232 | \item Flexible texture definition without any impact
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233 | \end{itemize}
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234 |
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235 | \lyxframeend{}\subsection{Discussion}
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236 |
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237 |
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238 | \lyxframeend{}\lyxframe{Discussion}
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239 | \begin{itemize}
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240 | \item No significant speedup, claim that $n\geq13$ GPU is \emph{'much'
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241 | }faster
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242 | \item No scaleable
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243 | \end{itemize}
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244 |
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245 | \lyxframeend{}\section*{Summary}
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246 |
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247 |
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248 | \lyxframeend{}\lyxframe{Summary}
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249 | \begin{itemize}
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250 | \item First GPU algoritm for solving minimum domination described at the
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251 | time
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252 | \item Using texture mapping to build bridges between the CPU world and GPU
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253 | world
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254 | \end{itemize}
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255 |
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256 |
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257 | \vskip0pt plus.5fill
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258 | \begin{itemize}
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259 | \item Outlook
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260 |
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261 | \begin{itemize}
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262 | \item Make it scale so its decision algoritms is much smarter
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263 | \item Build a framework to allow easy and proper testing for various combinations
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264 | \end{itemize}
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265 | \end{itemize}
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266 |
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267 | \lyxframeend{}
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268 |
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269 | \appendix
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270 |
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271 | \lyxframeend{}\section*{Appendix}
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272 |
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273 |
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274 | \lyxframeend{}\subsection{For Further Reading}
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275 |
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276 | \beamertemplatebookbibitems
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277 | \begin{thebibliography}{2}
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278 | \bibitem{DM2003}E. J. Cockayne\newblock\emph{Chessboard domination
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279 | problems}\newblock \emph{Discrete Math}., 86:1320, 1990.
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280 |
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281 | \bibitem{CDGPU2006}Nathan Courni\newblock\emph{Chessboard Domination
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282 | on Programmable Graphics Hardware}\newblock \emph{ACM SE'06 March
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283 | 10-ᅵ12, 2006}. Melbourne, Florida, USA\beamertemplatearticlebibitems
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284 | \end{thebibliography}
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285 |
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286 | \end{document}
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