1 | /* Author : Rick van der Zwet
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2 | * S-number : 0433373
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3 | * Version : $Id: trie.cc 330 2007-11-25 23:31:30Z rick $
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4 | * Copyright : FreeBSD Licence
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5 | */
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6 |
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7 | #include "trie.h"
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8 | #include <stdlib.h>
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9 | #include <stdio.h>
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10 |
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11 | #ifndef TRIE_CC
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12 | #define TRIE_CC
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13 |
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14 | template <class InfoTp>
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15 | TrieNode<InfoTp>::TrieNode()
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16 | {
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17 | Value = '\0';
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18 | One = NULL;
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19 | Zero = NULL;
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20 | Parent = NULL;
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21 | }
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22 |
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23 |
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24 |
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25 | template <class InfoTp>
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26 | TrieNode<InfoTp>::~TrieNode()
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27 | {
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28 | delete One;
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29 | delete Zero;
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30 | }
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31 |
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32 |
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33 |
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34 | template <class InfoTp>
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35 | Trie<InfoTp>::Trie ()
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36 | {
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37 | Root = new TrieNode<InfoTp> ();
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38 | //Set window to root
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39 | GoRoot ();
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40 | }
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41 |
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42 |
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43 |
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44 | template <class InfoTp>
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45 | Trie<InfoTp>::~Trie ()
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46 | {
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47 | delete Root;
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48 | }
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49 |
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50 |
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51 |
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52 | template <class InfoTp>
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53 | bool Trie<InfoTp>::AtLeaf ()
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54 | {
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55 | if (Window->One == NULL and Window->Zero == NULL)
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56 | {
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57 | return(true);
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58 | }
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59 |
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60 | // Got some extra nodes down below
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61 | return(false);
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62 | }
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63 |
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64 |
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65 |
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66 | template <class InfoTp>
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67 | void Trie<InfoTp>::GoChild (char K)
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68 | {
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69 | // Call ExistsChild to check if node exists and deliver an pointer
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70 | // to the node in NodeFound
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71 | if ( ExistsChild(K) )
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72 | {
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73 | Window = NodeFound;
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74 | }
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75 | }
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76 |
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77 |
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78 |
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79 | template <class InfoTp>
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80 | void Trie<InfoTp>::GoRoot ()
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81 | {
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82 | //set the current window on the Root pointer
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83 | Window = Root;
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84 | }
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85 |
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86 |
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87 |
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88 | template <class InfoTp>
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89 | bool Trie<InfoTp>::ExistsChild (char K)
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90 | {
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91 | // worker with different knob, to make it able to get back
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92 | TrieNode<InfoTp> * Worker = Window;
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93 |
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94 | int i;
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95 | for (i = 7; i >= 0; i--)
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96 | {
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97 | // bit i is 1 or not?
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98 | if (K & 1<<i)
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99 | {
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100 | // If node not exists, bail out
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101 | if (Worker->One == NULL)
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102 | {
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103 | return false;
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104 | }
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105 | else
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106 | {
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107 | Worker = Worker->One;
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108 | }
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109 | }
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110 | else
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111 | {
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112 | // If node not exists, bail out
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113 | if (Worker->Zero == NULL)
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114 | {
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115 | return false;
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116 | }
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117 | else
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118 | {
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119 | Worker = Worker->Zero;
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120 | }
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121 | }
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122 | }
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123 |
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124 | // Store found window in NodeFound
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125 | NodeFound = Worker;
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126 | return true;
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127 | }
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128 |
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129 |
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130 |
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131 | template <class InfoTp>
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132 | char Trie<InfoTp>::FirstChild ()
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133 | {
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134 | // worker with different knob, to make it able to get back
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135 | TrieNode<InfoTp> * Worker = Window;
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136 | // walk 8 bits, i indication of the bit currently are
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137 | int i;
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138 | // return value
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139 | char retval = 0;
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140 | for (i = 7; i >= 0; i--)
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141 | {
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142 | // go as many Zero if possible else go right if possible else return \0
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143 | if (Worker->Zero != NULL)
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144 | {
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145 | Worker = Worker->Zero;
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146 | }
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147 | else if (Worker->One != NULL)
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148 | {
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149 | //set bit i to 1
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150 | retval |= 1<<i;
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151 | Worker = Worker->One;
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152 | }
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153 | else
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154 | {
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155 | retval = '\0';
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156 | break;
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157 | }
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158 | }
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159 | return(retval);
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160 | }
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161 |
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162 |
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163 |
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164 | /* This does not seems be very logical in the first place, but try to
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165 | * draw a picture and then follow the paths, just remind 2 things
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166 | * -no One 'turns' are allowed, cause those are higher order childs
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167 | * -the story ends if you hit the startnode from the right
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168 | * XXX: Only works well with one level depth, not multilevel depth
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169 | */
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170 | template <class InfoTp>
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171 | char Trie<InfoTp>::NextChild (char K)
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172 | {
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173 | // store startnode
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174 | TrieNode<InfoTp> * Worker;
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175 | // tmp (loop) counter
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176 | int i;
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177 | // return value, not changed if not found
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178 | int retval = '\0';
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179 |
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180 | // goto child node if it exists at least
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181 | if (ExistsChild(K)) {
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182 | Worker = NodeFound;
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183 |
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184 | // depth counter
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185 | i = 0;
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186 | while ( true )
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187 | {
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188 | // ends if in startnode and came from right or
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189 | // in startnode en no left turn possible
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190 | if (Worker->Parent == Window)
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191 | {
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192 | if (Worker->Parent->One == Worker or
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193 | Worker->Parent->One == NULL)
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194 | {
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195 | return(retval);
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196 | }
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197 | }
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198 |
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199 | //if from left and right available, go for it
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200 | if (Worker->Parent->Zero == Worker and
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201 | Worker->Parent->One != NULL)
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202 | {
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203 | Worker = Worker->Parent->One;
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204 |
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205 | //walk to child leaf
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206 | while (i > 0)
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207 | {
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208 | //decrement counter, cause we are going inward again
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209 | i--;
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210 | // if left available take it, else right
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211 | if (Worker->Zero != NULL)
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212 | {
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213 | Worker = Worker->Zero;
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214 | }
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215 | else
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216 | {
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217 | Worker = Worker->One;
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218 | }
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219 | }
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220 |
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221 | //calculate value NextChild
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222 | retval = 0;
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223 | for (i = 0; i <= 7; i++)
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224 | {
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225 | if (Worker->Parent->One == Worker)
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226 | {
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227 | retval |= 1<<i;
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228 | }
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229 | Worker = Worker->Parent;
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230 | }
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231 |
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232 | //should never happen
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233 | if (Worker != Window)
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234 | {
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235 | perror("BUG: NextChild find value error");
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236 | exit(1);
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237 | }
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238 | return(retval);
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239 | }
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240 |
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241 | //set new value Worker
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242 | Worker = Worker->Parent;
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243 | //raise counter
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244 | i++;
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245 | }
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246 | // end none found
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247 | return(retval);
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248 | }
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249 | // no valid leaf
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250 | return(retval);
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251 | }
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252 |
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253 |
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254 |
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255 | template <class InfoTp>
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256 | void Trie<InfoTp>::AddChild (char K)
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257 | {
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258 | //get worker pointer
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259 | TrieNode<InfoTp> * Worker = Window;
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260 |
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261 | int i;
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262 | for (i = 7; i >= 0; i--)
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263 | {
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264 | //bit i is 1 or not?
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265 | if (K & 1<<i)
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266 | {
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267 | // check is node exists, else create new one
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268 | if (Worker->One == NULL)
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269 | {
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270 | Worker->One = new TrieNode<InfoTp>();
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271 | }
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272 | Worker->One->Parent = Worker;
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273 | Worker = Worker->One;
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274 | }
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275 | else {
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276 | // check is node exists, else create new one
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277 | if (Worker->Zero == NULL)
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278 | {
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279 | Worker->Zero = new TrieNode<InfoTp>();
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280 | }
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281 | Worker->Zero->Parent = Worker;
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282 | Worker = Worker->Zero;
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283 | }
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284 | }
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285 | }
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286 |
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287 |
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288 |
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289 | template <class InfoTp>
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290 | void Trie<InfoTp>::RemoveChild (char K)
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291 | {
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292 | TrieNode<InfoTp> * Worker;
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293 | int i; //loop counter
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294 | //check whether this knob exists
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295 | if ( ExistsChild(K) )
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296 | {
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297 | Worker = NodeFound;
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298 | //and is leaf
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299 | if (Worker->One == NULL and Worker->Zero == NULL)
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300 | {
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301 | //delete obsolete knob and null refering pointer
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302 | // walk 7 steps up and delete node if both pointers are zero
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303 | // first step is special cause the other could be a leaf as
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304 | // well
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305 |
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306 |
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307 | //goto parent
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308 | Worker = Worker->Parent;
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309 | //deleted leaf specified at NodeFound
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310 | if (Worker->One == NodeFound)
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311 | {
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312 | delete Worker->One;
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313 | Worker->One = NULL;
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314 | }
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315 | else
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316 | {
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317 | delete Worker->Zero;
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318 | Worker->Zero = NULL;
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319 | }
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320 |
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321 | for (i = 0; i <= 6; i++)
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322 | {
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323 | // go one up
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324 | Worker = Worker->Parent;
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325 |
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326 | //XXX: Only need to check the node we came from, instead
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327 | //of both
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328 |
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329 | // Check wether we could delete arch 1
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330 | if (Worker->One != NULL)
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331 | {
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332 | //delete subnode if both pointers are NULL
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333 | if (Worker->One->One == NULL and
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334 | Worker->One->Zero == NULL)
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335 | {
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336 | delete Worker->One;
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337 | Worker->One = NULL;
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338 | }
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339 | }
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340 |
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341 | // Check wether we could delete arch 0
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342 | if (Worker->Zero != NULL)
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343 | {
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344 | //delete subnode if both pointers are NULL
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345 | if (Worker->Zero->One == NULL and
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346 | Worker->Zero->Zero == NULL)
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347 | {
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348 | delete Worker->Zero;
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349 | Worker->Zero = NULL;
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350 | }
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351 | }
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352 | }
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353 |
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354 | //Should never happen
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355 | if (Window != Worker)
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356 | {
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357 | perror("BUG: Pointer delete error");
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358 | exit(1);
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359 | }
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360 | }
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361 | }
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362 | }
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363 |
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364 |
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365 |
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366 | template <class InfoTp>
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367 | void Trie<InfoTp>::PutInfo (InfoTp I)
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368 | {
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369 | Window->Value = I;
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370 | }
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371 |
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372 |
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373 |
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374 | template <class InfoTp>
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375 | InfoTp Trie<InfoTp>::GetInfo ()
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376 | {
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377 | return(Window->Value);
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378 | }
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379 |
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380 |
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381 |
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382 | template <class InfoTp>
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383 | void Trie<InfoTp>::GotoNode(TrieNode<InfoTp> *Nd)
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384 | {
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385 | Window = Nd;
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386 | }
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387 |
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388 |
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389 |
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390 | template <class InfoTp>
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391 | TrieNode<InfoTp> *Trie<InfoTp>::GetNode()
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392 | {
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393 | return(Window);
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394 | }
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395 |
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396 | #endif
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