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1 | $Id: README.txt 726 2008-12-29 20:28:56Z rick $
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2 | = Info =
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3 | Currently only tested at MacBook Pro 10.5 (Leopard). We are using
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4 | Darwiin-remote to do the communication of the Wii Balance Board (Wii-BB) and
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5 | WiiMote and map the action to keyboard mappings.
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6 |
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7 | Next we use lg3d-wonderland v0.4 to display a interactive virtual world,
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8 | altough you could use many others, but you might need to change the key-codes.
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9 |
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10 | = Darwiin-remote =
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11 |
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12 | All addition of Wii BalanceBoard support has been merged into the
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13 | Darwiin-remote trunk version at http://sourceforge.net/projects/darwiin-remote
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14 |
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15 | $ svn co https://darwiin-remote.svn.sourceforge.net/svnroot/darwiin-remote darwiin-remote
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16 | # Next make sure to get XCode installed and compile/run both projects
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17 |
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18 |
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19 | = lg3d-wonderland =
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20 | Using Sun spinoff of collaberative envirionments to be found at https://lg3d-wonderland.dev.java.net/
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21 | To compile and run the code, take a look at: http://wiki.java.net/bin/view/Javadesktop/DownloadAndBuildSource
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22 |
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23 | As wonderland does not have keymappings for up/down camera movement yet, you
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24 | will need to apply the patch lg3d-wonderland-camera-vertical-keybindings.patch
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25 | to enable such functionality using the keys R,F. Enhancement has also been
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26 | filed at https://lg3d-wonderland.dev.java.net/issues/show_bug.cgi?id=513
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27 |
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28 |
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29 | = Contact =
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30 | Rick van der Zwet <hvdzwet@liacs.nl>
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31 | Frank de Boer <frank.de.boer@gmail.com>
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32 | Lecture course webpage: http://hci.liacs.nl
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33 |
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