[2] | 1 | /*programeeropdracht 4 The Nim Game
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| 2 | *Pascal de Vos (ID = 0446916)
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| 3 | *Rick van der Zwet (ID = 0433373)
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| 4 | *file: mainForm.cc
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| 5 | *mainForm.cc, het hoofdprogramma hierin worden alle aanroepen behandeld
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| 6 | *en wordt het menu opgebouwd
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| 7 | */
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| 8 |
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| 9 | #include "mainForm.h"
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| 10 | #include "optionsForm.h"
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| 11 | #include "stapelGroupBox.h"
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| 12 | #include "nimSpel.h"
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| 13 | #include "const.h"
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| 14 |
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| 15 | #include <qaction.h>
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| 16 | #include <qapplication.h>
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| 17 | #include <qcheckbox.h>
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| 18 | #include <qframe.h>
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| 19 | #include <qlabel.h>
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| 20 | #include <qlcdnumber.h>
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| 21 | #include <qmenubar.h>
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| 22 | #include <qmessagebox.h>
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| 23 | #include <qpopupmenu.h>
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| 24 | #include <qpushbutton.h>
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| 25 | #include <qprogressbar.h>
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| 26 | #include <qradiobutton.h>
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| 27 | #include <qslider.h>
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| 28 | #include <qstatusbar.h>
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| 29 |
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| 30 |
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| 31 | MainForm::MainForm( ) //constructor
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| 32 | : QMainWindow( 0, 0, WDestructiveClose)
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| 33 | {
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| 34 | //global variablen standard value
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| 35 | for(int i = 0; i < MAX_STAPELS; i++) { stapelBox[i] = NULL; }
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| 36 | stapelAantal = -1;
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| 37 | stokjesMin = 0;
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| 38 | stokjesMax = 0;
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| 39 | niveauComputer = 0;
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| 40 | spelData = new NimSpel();
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| 41 | //end standard value
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| 42 |
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| 43 | setCaption( tr( "The Nim Game" ) );
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| 44 |
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| 45 | //menubar
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| 46 | QAction *fileNewAction;
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| 47 | QAction *fileQuitAction;
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| 48 | fileNewAction = new QAction(
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| 49 | "New Game",
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| 50 | "&New", CTRL+Key_N,this, "new");
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| 51 | connect( fileNewAction, SIGNAL( activated() ),
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| 52 | this, SLOT( fileNew() ) );
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| 53 | fileQuitAction = new QAction(
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| 54 | "Quit",
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| 55 | "&Quit", CTRL+Key_Q, this, "quit" );
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| 56 | connect( fileQuitAction, SIGNAL( activated() ),
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| 57 | this, SLOT( fileQuit() ) );
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| 58 |
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| 59 | fileMenu = new QPopupMenu( this );
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| 60 | menuBar()->insertItem( "&File", fileMenu );
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| 61 | fileNewAction->addTo( fileMenu );
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| 62 | fileQuitAction->addTo ( fileMenu );
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| 63 |
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| 64 | QAction *helpAboutAction;
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| 65 | QAction *helpAboutQtAction;
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| 66 | helpAboutAction = new QAction(
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| 67 | "&About",
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| 68 | "&About", CTRL+Key_H,this, "about");
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| 69 | connect( helpAboutAction, SIGNAL( activated() ),
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| 70 | this, SLOT( helpAbout() ) );
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| 71 | helpAboutQtAction = new QAction(
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| 72 | "AboutQt",
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| 73 | "AboutQt", CTRL+Key_A,this, "aboutQt");
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| 74 | connect( helpAboutQtAction, SIGNAL( activated() ),
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| 75 | this, SLOT( helpAboutQt() ) );
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| 76 |
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| 77 | helpMenu = new QPopupMenu( this );
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| 78 | menuBar()->insertItem( "&Help", helpMenu );
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| 79 | helpAboutAction->addTo ( helpMenu );
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| 80 | helpAboutQtAction->addTo ( helpMenu );
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| 81 | //end menubar
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| 82 |
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| 83 | //winnend
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| 84 | winnendFrame = new QFrame( this, "winnendFrame" );
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| 85 | winnendFrame->setEnabled( TRUE );
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| 86 | winnendFrame->setGeometry( QRect( 11, 31, 234, 138 ) );
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| 87 | winnendFrame->setFrameShape( QFrame::StyledPanel );
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| 88 | winnendFrame->setFrameShadow( QFrame::Plain );
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| 89 |
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| 90 | winnendAantalLCDNumber = new QLCDNumber( winnendFrame, "winnendAantalLCDNumber" );
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| 91 | winnendAantalLCDNumber->setGeometry( QRect( 110, 80, 60, 41 ) );
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| 92 | winnendAantalLCDNumber->setNumDigits( 2 );
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| 93 | winnendAantalLCDNumber->setProperty( "intValue", 0 );
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| 94 |
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| 95 | winnendStapelLCDNumber = new QLCDNumber( winnendFrame, "winnendStapelLCDNumber" );
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| 96 | winnendStapelLCDNumber->setGeometry( QRect( 10, 80, 61, 41 ) );
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| 97 | winnendStapelLCDNumber->setNumDigits( 2 );
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| 98 |
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| 99 | winnendStapelTextLabel = new QLabel( winnendFrame, "winnendStapelTextLabel" );
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| 100 | winnendStapelTextLabel->setGeometry( QRect( 20, 50, 52, 20 ) );
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| 101 | winnendStapelTextLabel->setText( tr( "<h3>Stapel</h3>" ) );
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| 102 |
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| 103 | winnendAantalTextLabel = new QLabel( winnendFrame, "winnendAantalTextLabel" );
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| 104 | winnendAantalTextLabel->setGeometry( QRect( 120, 50, 52, 20 ) );
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| 105 | winnendAantalTextLabel->setText( tr( "<h3>Aantal</h3>" ) );
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| 106 |
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| 107 | winnendCheckBox = new QCheckBox( winnendFrame, "winnendCheckBox" );
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| 108 | winnendCheckBox->setGeometry( QRect( 10, 20, 170, 20 ) );
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| 109 | winnendCheckBox->setText( tr( "\"Winnende\" zet laten zien" ) );
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| 110 |
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| 111 | winnendEnable( 0 ); //het disable van alle blokjes, begin waarde
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| 112 | //end winnend
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| 113 |
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| 114 | //compDialog
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| 115 | compDialogFrame = new QFrame( this, "compDialogFrame" );
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| 116 | compDialogFrame->setEnabled( TRUE );
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| 117 | compDialogFrame->setGeometry( QRect( 270, 31, 180, 138 ) );
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| 118 | compDialogFrame->setFrameShape( QFrame::StyledPanel );
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| 119 | compDialogFrame->setFrameShadow( QFrame::Plain );
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| 120 | compDialogFrame->hide();
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| 121 |
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| 122 | compDialogStapelLCDNumber = new QLCDNumber( compDialogFrame, "compDialogStapelLCDNumber" );
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| 123 | compDialogStapelLCDNumber->setGeometry( QRect( 10, 50, 61, 41 ) );
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| 124 | compDialogStapelLCDNumber->setNumDigits( 2 );
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| 125 |
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| 126 | compDialogStapelTextLabel = new QLabel( compDialogFrame, "compDialogStapelTextLabel" );
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| 127 | compDialogStapelTextLabel->setGeometry( QRect( 20, 20, 52, 20 ) );
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| 128 | compDialogStapelTextLabel->setText( tr( "<h3>Stapel</h3>" ) );
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| 129 |
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| 130 | compDialogAantalLCDNumber = new QLCDNumber( compDialogFrame, "compDialogAantalLCDNumber" );
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| 131 | compDialogAantalLCDNumber->setGeometry( QRect( 100, 50, 60, 41 ) );
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| 132 | compDialogAantalLCDNumber->setNumDigits( 2 );
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| 133 | compDialogAantalLCDNumber->setProperty( "intValue", 0 );
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| 134 |
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| 135 | compDialogAantalTextLabel = new QLabel( compDialogFrame, "compDialogAantalTextLabel" );
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| 136 | compDialogAantalTextLabel->setGeometry( QRect( 110, 20, 52, 20 ) );
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| 137 | compDialogAantalTextLabel->setText( tr( "<h3>Aantal</h3>" ) );
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| 138 |
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| 139 | compDialogPushButton = new QPushButton( compDialogFrame, "compDialogPushButton" );
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| 140 | compDialogPushButton->setGeometry( QRect( 11, 100, 160, 31 ) );
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| 141 | compDialogPushButton->setText( tr( "OK, verwerk computerzet" ) );
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| 142 | //end compDialog
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| 143 |
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| 144 | //terugzetten
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| 145 | terugzettenFrame = new QFrame( this, "terugzettenFrame" );
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| 146 | terugzettenFrame->setGeometry( QRect( 480, 31, 234, 138 ) );
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| 147 | terugzettenFrame->setFrameShape( QFrame::StyledPanel );
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| 148 | terugzettenFrame->setFrameShadow( QFrame::Plain );
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| 149 |
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| 150 | terugzettenProgressBar = new QProgressBar( terugzettenFrame, "terugzettenProgressBar" );
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| 151 | terugzettenProgressBar->setGeometry( QRect( 20, 80, 190, 22 ) );
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| 152 | terugzettenProgressBar->setTotalSteps( 1 );
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| 153 | terugzettenProgressBar->setIndicatorFollowsStyle( TRUE );
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| 154 |
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| 155 | terugzettenLCDNumber = new QLCDNumber( terugzettenFrame, "terugzettenLCDNumber" );
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| 156 | terugzettenLCDNumber->setGeometry( QRect( 20, 30, 190, 40 ) );
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| 157 | terugzettenLCDNumber->setNumDigits( 2 );
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| 158 | terugzettenLCDNumber->setProperty( "intValue", 0 );
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| 159 |
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| 160 | terugzettenSlider = new QSlider( terugzettenFrame,
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| 161 | "terugzettenSlider" );
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| 162 | terugzettenSlider->setGeometry( QRect( 20, 10, 190, 20 ) );
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| 163 | terugzettenSlider->setOrientation( QSlider::Horizontal );
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| 164 | terugzettenSlider->setTickmarks( QSlider::NoMarks );
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| 165 | terugzettenSlider->setRange( 0, 0);
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| 166 |
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| 167 | terugzettenPushButton = new QPushButton( terugzettenFrame,
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| 168 | "terugzettenPushButton" );
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| 169 | terugzettenPushButton->setGeometry( QRect( 130, 110, 100, 21 ) );
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| 170 | terugzettenPushButton->setText( tr( "&Terug Zetten" ) );
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| 171 | terugzettenPushButton->setAccel( QKeySequence( tr( "Alt+T" ) ) );
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| 172 | //end terugzetten
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| 173 |
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| 174 | statusBar()->message( "Welcome to Nim");
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| 175 | resize( QSize(720, 768).expandedTo(minimumSizeHint()) );
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| 176 | clearWState( WState_Polished );
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| 177 |
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| 178 | //connections
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| 179 | connect( winnendCheckBox, SIGNAL ( stateChanged(int) ),
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| 180 | this, SLOT ( winnendEnable(int) ) );
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| 181 | connect( compDialogPushButton, SIGNAL( clicked() ),
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| 182 | this, SLOT ( computerZet() ) );
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| 183 | connect( terugzettenSlider, SIGNAL( valueChanged(int) ),
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| 184 | terugzettenLCDNumber, SLOT( display(int) ) );
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| 185 | connect( terugzettenSlider, SIGNAL( valueChanged(int) ),
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| 186 | terugzettenProgressBar, SLOT( setProgress( int ) ) );
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| 187 | connect( terugzettenPushButton, SIGNAL( clicked() ),
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| 188 | this, SLOT ( terugZetten() ) );
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| 189 | this->show();
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| 190 | fileNew(); //om te zorgen dat gelijk in het begin het optiescherm
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| 191 | //wordt geopend
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| 192 | } //end MainForm::MainForm
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| 193 |
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| 194 |
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| 195 | MainForm::~MainForm() //destructor
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| 196 | {
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| 197 |
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| 198 | } //end MainForm:~MainForm
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| 199 |
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| 200 |
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| 201 | //SLOTS
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| 202 |
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| 203 |
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| 204 | void MainForm::fileNew() //creer new speelveld
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| 205 | {
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| 206 | OptionsForm * optionsForm = new OptionsForm( this );
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| 207 | if ( optionsForm->exec() ) {
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| 208 | clearBord( stapelAantal, 0 , 0 );
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| 209 | int stapelAantalOptions = optionsForm->stapelsSlider->value();
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| 210 | int stokjesMinOptions = 0;
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| 211 | int stokjesMaxOptions = optionsForm->stokjesSlider->value();
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| 212 | if ( optionsForm->niveau1RadioButton->isChecked() )
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| 213 | { niveauComputer = 1; }
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| 214 | else if (optionsForm->niveau2RadioButton->isChecked() )
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| 215 | { niveauComputer = 2; }
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| 216 | createBord( stapelAantalOptions, stokjesMinOptions,
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| 217 | stokjesMaxOptions );
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| 218 | }
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| 219 | delete optionsForm;
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| 220 | } //end MainForm::fileNew
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| 221 |
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| 222 |
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| 223 | void MainForm::fileQuit() //verlaat applicatie
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| 224 | {
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| 225 | qApp->exit ( 0 );
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| 226 | } //end MainForm::fileQuit
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| 227 |
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| 228 |
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| 229 | void MainForm::helpAbout() //laat about venster zien
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| 230 | {
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| 231 | QMessageBox::about( this, "The Nim Game -- About",
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| 232 | "Dit simpele spelletje was programeeropdracht nummer 4\n"
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| 233 | "van de Universiteit Leiden\n"
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| 234 | "\n"
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| 235 | "U kunt dit spel enkel tegen de computer spelen\n"
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| 236 | "U neemt om de beurt 1 of 2 stokjes van de stapel\n"
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| 237 | "U kunt winnen door het laatste stokje van het veld weg te nemen\n"
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| 238 | "\n"
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| 239 | "Heel veel speelsplezier,\n"
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| 240 | "Pascal de Vos, Rick van der Zwet\n"
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| 241 | );
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| 242 | }
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| 243 |
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| 244 |
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| 245 | void MainForm::helpAboutQt() //laat aboutQt venster zien
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| 246 | {
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| 247 | QMessageBox::aboutQt( this, "The Nim Game -- About Qt" );
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| 248 | } //end MainForm::helpAboutQt
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| 249 |
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| 250 |
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| 251 | void MainForm::winnendEnable( int state )
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| 252 | //laat winnend venster oplichten
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| 253 | {
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| 254 | winnendAantalTextLabel->setEnabled( state );
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| 255 | winnendAantalLCDNumber->setEnabled( state );
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| 256 | winnendStapelTextLabel->setEnabled( state );
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| 257 | winnendStapelLCDNumber->setEnabled( state );
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| 258 | updateWinnend( );
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| 259 | } //end MainForm::winnendEnable
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| 260 |
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| 261 |
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| 262 | void MainForm::computerZet( ) //computerzet doorvoeren
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| 263 | {
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| 264 | updateStapelBox( compStapelNummer, compAantalPakken, 2);
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| 265 | computerDialog( false );
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| 266 | } //end MainForm::computerZet
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| 267 |
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| 268 |
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| 269 | void MainForm::terugZetten( ) //zet x aantal zetten terug
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| 270 | {
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| 271 | int tmpAantal = 0;
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| 272 | spelData->zetTerug( terugzettenSlider->value() );
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| 273 | for( int i = 0; i < stapelAantal; i++ ) {
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| 274 | tmpAantal = spelData->aantalOpStapel( i );
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| 275 | stapelBox[i]->stapelProgressBar->reset();
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| 276 | stapelBox[i]->stapelProgressBar->setProgress( tmpAantal );
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| 277 | stapelBox[i]->stapelLCDNumber->display ( tmpAantal );
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| 278 | if (tmpAantal > 0) {
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| 279 | //als 0 was waren de buttons uit, nu dus weer aan zetten
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| 280 | stapelBox[i]->stapelMin1PushButton->setEnabled ( true );
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| 281 | stapelBox[i]->stapelMin2PushButton->setEnabled ( true );
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| 282 | }
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| 283 | }
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| 284 | updateWinnend();
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| 285 | updateTerugzetten();
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| 286 | } //end MainForm::terugZetten
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| 287 |
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| 288 |
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| 289 | void MainForm::stapelBoxPressedMinButton( int stapelNummer , int aantalPakken )
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| 290 | //Functie wordt aangeroepen door de knoppen op het spelveld, hier worden
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| 291 | //deze gegevens verwerkt en de computerzet berekend
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| 292 | {
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| 293 | updateStapelBox( stapelNummer, aantalPakken, 1 ); //eigen zet doorwerken
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| 294 |
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| 295 | if ( spelData->afgelopen() != true ){
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| 296 | spelData->computerZet( niveauComputer, compStapelNummer, //computerzet uitrekenen
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| 297 | compAantalPakken );
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| 298 | if ( compStapelNummer == -1 ) {
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| 299 | for ( int i = 0; i < stapelAantal; i++ ) {
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| 300 | if ( spelData->aantalOpStapel(i) != 0 ) {
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| 301 | compAantalPakken = 1;
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| 302 | compStapelNummer = i;
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| 303 | break;
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| 304 | }
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| 305 | }
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| 306 | }
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| 307 | computerDialog( true );//computerdialog laten zien
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| 308 | }
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| 309 | }
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| 310 |
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| 311 | //END SLOTS
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| 312 |
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| 313 |
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| 314 | //maak het spelveld leeg, maw verwijder de stapels
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| 315 | void MainForm::clearBord( int stapelAantalLocal, int stokjesMinLocal,
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| 316 | int stokjesMaxLocal )
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| 317 | {
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| 318 | spelData->beginWaarden( stapelAantalLocal, stokjesMaxLocal-stokjesMinLocal );
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| 319 | stapelAantal = stapelAantalLocal;
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| 320 | stokjesMin = stokjesMinLocal;
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| 321 | stokjesMax = stokjesMaxLocal;
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| 322 |
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| 323 | for(int i = 0; i < stapelAantalLocal; i++) {
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| 324 | if (not( stapelBox[i] == NULL )) {delete stapelBox[i];}
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| 325 | }
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| 326 | } //end MainForm::clearBord
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| 327 |
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| 328 | //maak nieuw spelbord, maw maak nieuwe stapels
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| 329 | void MainForm::createBord( int stapelAantalLocal, int stokjesMinLocal,
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| 330 | int stokjesMaxLocal )
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| 331 | {
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| 332 | int Y = 100; //xcoord
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| 333 | int X = 11; //ycoord
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| 334 | int tmpAantal = 0; //aantal onthouden ivm met rijen
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| 335 |
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| 336 | spelData->beginWaarden( stapelAantalLocal, stokjesMaxLocal-stokjesMinLocal );
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| 337 | stapelAantal = stapelAantalLocal;
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| 338 | stokjesMin = stokjesMinLocal;
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| 339 | stokjesMax = stokjesMaxLocal;
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| 340 |
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| 341 | for(int i = 0; i < stapelAantalLocal; i++) {
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| 342 | if (tmpAantal == 7) {
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| 343 | X = X + 360;
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| 344 | Y = 170;
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| 345 | tmpAantal = 1;
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| 346 | }
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| 347 | else {
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| 348 | tmpAantal++;
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| 349 | Y = Y + 70;
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| 350 | }
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| 351 | stapelBox[i] = new StapelGroupBox( this, "stapelGroupBox" );
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| 352 | stapelBox[i]->setXY( X, Y );
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| 353 | stapelBox[i]->setRange( stokjesMinLocal, stokjesMaxLocal );
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| 354 | stapelBox[i]->setCaption(i);
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| 355 | connect( stapelBox[i], SIGNAL( buttonPressed(int,int) ),
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| 356 | this, SLOT( stapelBoxPressedMinButton(int,int) ) );
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| 357 | stapelBox[i]->show();
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| 358 | }
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| 359 | updateTerugzetten();
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| 360 | updateWinnend();
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| 361 | resize( QSize(720, 768).expandedTo(minimumSizeHint()) );
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| 362 | clearWState( WState_Polished );
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| 363 | } //end MainForm::createBord
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| 364 |
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| 365 |
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| 366 | void MainForm::updateWinnend( ) //werk het winnend frame bij
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| 367 | {
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| 368 | int tmpStapel = 0;
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| 369 | int tmpAantal = 0;
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| 370 |
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| 371 | if ( winnendAantalTextLabel->isEnabled() ) {
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| 372 | spelData->winnend( tmpStapel, tmpAantal );
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| 373 | }
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| 374 | else {
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| 375 | tmpStapel = -8;
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| 376 | tmpAantal = -8;
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| 377 | }
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| 378 | winnendStapelLCDNumber->display(tmpStapel);
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| 379 | winnendAantalLCDNumber->display(tmpAantal);
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| 380 | } //end MainForm::updateWinnend
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| 381 |
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| 382 |
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| 383 | void MainForm::updateTerugzetten( ) //werk terugzetten frame bij
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| 384 | {
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| 385 | int aantalBeurten = spelData->aantalBeurten();
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| 386 | terugzettenSlider->setRange( 0, aantalBeurten );
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| 387 | terugzettenProgressBar->setTotalSteps( aantalBeurten );
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| 388 | } //end MainForm::updateTerugzetten
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| 389 |
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| 390 |
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| 391 | void MainForm::winstDialog( int spelerNummer ) {
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| 392 | //laat een kleine melding zien als iemand gewonnen heeft
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| 393 | if ( spelerNummer == 1 ) {
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| 394 | statusBar()->message("Voila, u heeft gewonnen!");
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| 395 | }
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| 396 | else if ( spelerNummer == 2 ) {
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| 397 | statusBar()->message("Helaas, computer heeft gewonnen");
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| 398 | }
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| 399 | } //end MainForm::gewonnen
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| 400 |
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| 401 |
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| 402 | void MainForm::updateStapelBox(int stapelNummer, int aantalPakken,
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| 403 | int spelerNummer )
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| 404 | //Aanroepen Bijwerken van LCDNumber, ProgressBar, winnend ,
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| 405 | //terugzetten en spelData
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| 406 | {
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| 407 | //grafisch
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| 408 | int tmpOudAantal = spelData->aantalOpStapel( stapelNummer );
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| 409 | int tmpNieuwAantal = 0;
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| 410 | if (aantalPakken > tmpOudAantal) { aantalPakken = tmpOudAantal; }
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| 411 | if (tmpOudAantal == aantalPakken)
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| 412 | {
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| 413 | tmpNieuwAantal = 0;
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| 414 | stapelBox[stapelNummer]->stapelMin1PushButton->setEnabled ( FALSE );
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| 415 | stapelBox[stapelNummer]->stapelMin2PushButton->setEnabled ( FALSE );
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| 416 | }
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| 417 | else {
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| 418 | tmpNieuwAantal = tmpOudAantal - aantalPakken;
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| 419 | }
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| 420 | stapelBox[stapelNummer]->stapelLCDNumber->display( tmpNieuwAantal );
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| 421 | stapelBox[stapelNummer]->stapelProgressBar->reset();
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| 422 | stapelBox[stapelNummer]->stapelProgressBar->setProgress( tmpNieuwAantal );
|
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| 423 | //spelData bijwerken
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| 424 | spelData->pakWeg( stapelNummer, aantalPakken );
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| 425 |
|
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| 426 | updateTerugzetten();
|
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| 427 | if ( spelData->afgelopen() )
|
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| 428 | {
|
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| 429 | winstDialog( spelerNummer );
|
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| 430 | }
|
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| 431 | else
|
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| 432 | {
|
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| 433 | updateWinnend();
|
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| 434 | }
|
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| 435 | } //end MainForm::updateStapelBox
|
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| 436 |
|
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| 437 |
|
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| 438 | void MainForm::computerDialog( bool enabled ) {
|
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| 439 | //als de computer dialog aan is, dan mag de gebruiker daar knoppen indrukken, de
|
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| 440 | //rest is dan niet zichtbaar
|
---|
| 441 | if ( enabled ){
|
---|
| 442 | for ( int i = 0;i < stapelAantal; i++ ) {
|
---|
| 443 | stapelBox[i]->stapelMin1PushButton->hide ( );
|
---|
| 444 | stapelBox[i]->stapelMin2PushButton->hide ( );
|
---|
| 445 | }
|
---|
| 446 | terugzettenPushButton->hide ( );
|
---|
| 447 | compDialogStapelLCDNumber->display( compStapelNummer );
|
---|
| 448 | compDialogAantalLCDNumber->display( compAantalPakken );
|
---|
| 449 | compDialogFrame->show( );
|
---|
| 450 | }
|
---|
| 451 | else {
|
---|
| 452 | for ( int i = 0;i < stapelAantal; i++ ) {
|
---|
| 453 | stapelBox[i]->stapelMin1PushButton->show ( );
|
---|
| 454 | stapelBox[i]->stapelMin2PushButton->show ( );
|
---|
| 455 | }
|
---|
| 456 | terugzettenPushButton->show ( );
|
---|
| 457 | compDialogFrame->hide( );
|
---|
| 458 | }
|
---|
| 459 | } //end MainForm::computerDialog
|
---|
| 460 |
|
---|
| 461 |
|
---|
| 462 |
|
---|
| 463 |
|
---|
| 464 |
|
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