1 | /*programeeropdracht 4 The Nim Game
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2 | *Pascal de Vos (ID = 0446916)
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3 | *Rick van der Zwet (ID = 0433373)
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4 | *file: mainForm.cc
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5 | *mainForm.cc, het hoofdprogramma hierin worden alle aanroepen behandeld
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6 | *en wordt het menu opgebouwd
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7 | */
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8 |
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9 | #include "mainForm.h"
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10 | #include "optionsForm.h"
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11 | #include "stapelGroupBox.h"
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12 | #include "nimSpel.h"
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13 | #include "const.h"
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14 |
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15 | #include <qaction.h>
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16 | #include <qapplication.h>
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17 | #include <qcheckbox.h>
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18 | #include <qframe.h>
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19 | #include <qlabel.h>
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20 | #include <qlcdnumber.h>
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21 | #include <qmenubar.h>
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22 | #include <qmessagebox.h>
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23 | #include <qpopupmenu.h>
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24 | #include <qpushbutton.h>
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25 | #include <qprogressbar.h>
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26 | #include <qradiobutton.h>
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27 | #include <qslider.h>
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28 | #include <qstatusbar.h>
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29 |
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30 |
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31 | MainForm::MainForm( ) //constructor
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32 | : QMainWindow( 0, 0, WDestructiveClose)
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33 | {
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34 | //global variablen standard value
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35 | for(int i = 0; i < MAX_STAPELS; i++) { stapelBox[i] = NULL; }
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36 | stapelAantal = -1;
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37 | stokjesMin = 0;
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38 | stokjesMax = 0;
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39 | niveauComputer = 0;
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40 | spelData = new NimSpel();
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41 | //end standard value
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42 |
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43 | setCaption( tr( "The Nim Game" ) );
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44 |
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45 | //menubar
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46 | QAction *fileNewAction;
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47 | QAction *fileQuitAction;
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48 | fileNewAction = new QAction(
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49 | "New Game",
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50 | "&New", CTRL+Key_N,this, "new");
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51 | connect( fileNewAction, SIGNAL( activated() ),
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52 | this, SLOT( fileNew() ) );
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53 | fileQuitAction = new QAction(
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54 | "Quit",
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55 | "&Quit", CTRL+Key_Q, this, "quit" );
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56 | connect( fileQuitAction, SIGNAL( activated() ),
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57 | this, SLOT( fileQuit() ) );
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58 |
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59 | fileMenu = new QPopupMenu( this );
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60 | menuBar()->insertItem( "&File", fileMenu );
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61 | fileNewAction->addTo( fileMenu );
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62 | fileQuitAction->addTo ( fileMenu );
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63 |
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64 | QAction *helpAboutAction;
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65 | QAction *helpAboutQtAction;
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66 | helpAboutAction = new QAction(
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67 | "&About",
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68 | "&About", CTRL+Key_H,this, "about");
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69 | connect( helpAboutAction, SIGNAL( activated() ),
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70 | this, SLOT( helpAbout() ) );
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71 | helpAboutQtAction = new QAction(
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72 | "AboutQt",
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73 | "AboutQt", CTRL+Key_A,this, "aboutQt");
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74 | connect( helpAboutQtAction, SIGNAL( activated() ),
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75 | this, SLOT( helpAboutQt() ) );
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76 |
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77 | helpMenu = new QPopupMenu( this );
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78 | menuBar()->insertItem( "&Help", helpMenu );
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79 | helpAboutAction->addTo ( helpMenu );
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80 | helpAboutQtAction->addTo ( helpMenu );
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81 | //end menubar
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82 |
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83 | //winnend
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84 | winnendFrame = new QFrame( this, "winnendFrame" );
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85 | winnendFrame->setEnabled( TRUE );
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86 | winnendFrame->setGeometry( QRect( 11, 31, 234, 138 ) );
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87 | winnendFrame->setFrameShape( QFrame::StyledPanel );
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88 | winnendFrame->setFrameShadow( QFrame::Plain );
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89 |
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90 | winnendAantalLCDNumber = new QLCDNumber( winnendFrame, "winnendAantalLCDNumber" );
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91 | winnendAantalLCDNumber->setGeometry( QRect( 110, 80, 60, 41 ) );
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92 | winnendAantalLCDNumber->setNumDigits( 2 );
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93 | winnendAantalLCDNumber->setProperty( "intValue", 0 );
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94 |
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95 | winnendStapelLCDNumber = new QLCDNumber( winnendFrame, "winnendStapelLCDNumber" );
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96 | winnendStapelLCDNumber->setGeometry( QRect( 10, 80, 61, 41 ) );
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97 | winnendStapelLCDNumber->setNumDigits( 2 );
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98 |
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99 | winnendStapelTextLabel = new QLabel( winnendFrame, "winnendStapelTextLabel" );
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100 | winnendStapelTextLabel->setGeometry( QRect( 20, 50, 52, 20 ) );
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101 | winnendStapelTextLabel->setText( tr( "<h3>Stapel</h3>" ) );
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102 |
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103 | winnendAantalTextLabel = new QLabel( winnendFrame, "winnendAantalTextLabel" );
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104 | winnendAantalTextLabel->setGeometry( QRect( 120, 50, 52, 20 ) );
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105 | winnendAantalTextLabel->setText( tr( "<h3>Aantal</h3>" ) );
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106 |
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107 | winnendCheckBox = new QCheckBox( winnendFrame, "winnendCheckBox" );
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108 | winnendCheckBox->setGeometry( QRect( 10, 20, 170, 20 ) );
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109 | winnendCheckBox->setText( tr( "\"Winnende\" zet laten zien" ) );
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110 |
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111 | winnendEnable( 0 ); //het disable van alle blokjes, begin waarde
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112 | //end winnend
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113 |
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114 | //compDialog
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115 | compDialogFrame = new QFrame( this, "compDialogFrame" );
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116 | compDialogFrame->setEnabled( TRUE );
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117 | compDialogFrame->setGeometry( QRect( 270, 31, 180, 138 ) );
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118 | compDialogFrame->setFrameShape( QFrame::StyledPanel );
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119 | compDialogFrame->setFrameShadow( QFrame::Plain );
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120 | compDialogFrame->hide();
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121 |
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122 | compDialogStapelLCDNumber = new QLCDNumber( compDialogFrame, "compDialogStapelLCDNumber" );
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123 | compDialogStapelLCDNumber->setGeometry( QRect( 10, 50, 61, 41 ) );
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124 | compDialogStapelLCDNumber->setNumDigits( 2 );
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125 |
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126 | compDialogStapelTextLabel = new QLabel( compDialogFrame, "compDialogStapelTextLabel" );
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127 | compDialogStapelTextLabel->setGeometry( QRect( 20, 20, 52, 20 ) );
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128 | compDialogStapelTextLabel->setText( tr( "<h3>Stapel</h3>" ) );
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129 |
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130 | compDialogAantalLCDNumber = new QLCDNumber( compDialogFrame, "compDialogAantalLCDNumber" );
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131 | compDialogAantalLCDNumber->setGeometry( QRect( 100, 50, 60, 41 ) );
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132 | compDialogAantalLCDNumber->setNumDigits( 2 );
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133 | compDialogAantalLCDNumber->setProperty( "intValue", 0 );
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134 |
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135 | compDialogAantalTextLabel = new QLabel( compDialogFrame, "compDialogAantalTextLabel" );
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136 | compDialogAantalTextLabel->setGeometry( QRect( 110, 20, 52, 20 ) );
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137 | compDialogAantalTextLabel->setText( tr( "<h3>Aantal</h3>" ) );
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138 |
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139 | compDialogPushButton = new QPushButton( compDialogFrame, "compDialogPushButton" );
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140 | compDialogPushButton->setGeometry( QRect( 11, 100, 160, 31 ) );
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141 | compDialogPushButton->setText( tr( "OK, verwerk computerzet" ) );
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142 | //end compDialog
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143 |
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144 | //terugzetten
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145 | terugzettenFrame = new QFrame( this, "terugzettenFrame" );
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146 | terugzettenFrame->setGeometry( QRect( 480, 31, 234, 138 ) );
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147 | terugzettenFrame->setFrameShape( QFrame::StyledPanel );
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148 | terugzettenFrame->setFrameShadow( QFrame::Plain );
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149 |
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150 | terugzettenProgressBar = new QProgressBar( terugzettenFrame, "terugzettenProgressBar" );
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151 | terugzettenProgressBar->setGeometry( QRect( 20, 80, 190, 22 ) );
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152 | terugzettenProgressBar->setTotalSteps( 1 );
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153 | terugzettenProgressBar->setIndicatorFollowsStyle( TRUE );
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154 |
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155 | terugzettenLCDNumber = new QLCDNumber( terugzettenFrame, "terugzettenLCDNumber" );
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156 | terugzettenLCDNumber->setGeometry( QRect( 20, 30, 190, 40 ) );
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157 | terugzettenLCDNumber->setNumDigits( 2 );
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158 | terugzettenLCDNumber->setProperty( "intValue", 0 );
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159 |
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160 | terugzettenSlider = new QSlider( terugzettenFrame,
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161 | "terugzettenSlider" );
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162 | terugzettenSlider->setGeometry( QRect( 20, 10, 190, 20 ) );
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163 | terugzettenSlider->setOrientation( QSlider::Horizontal );
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164 | terugzettenSlider->setTickmarks( QSlider::NoMarks );
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165 | terugzettenSlider->setRange( 0, 0);
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166 |
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167 | terugzettenPushButton = new QPushButton( terugzettenFrame,
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168 | "terugzettenPushButton" );
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169 | terugzettenPushButton->setGeometry( QRect( 130, 110, 100, 21 ) );
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170 | terugzettenPushButton->setText( tr( "&Terug Zetten" ) );
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171 | terugzettenPushButton->setAccel( QKeySequence( tr( "Alt+T" ) ) );
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172 | //end terugzetten
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173 |
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174 | statusBar()->message( "Welcome to Nim");
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175 | resize( QSize(720, 768).expandedTo(minimumSizeHint()) );
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176 | clearWState( WState_Polished );
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177 |
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178 | //connections
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179 | connect( winnendCheckBox, SIGNAL ( stateChanged(int) ),
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180 | this, SLOT ( winnendEnable(int) ) );
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181 | connect( compDialogPushButton, SIGNAL( clicked() ),
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182 | this, SLOT ( computerZet() ) );
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183 | connect( terugzettenSlider, SIGNAL( valueChanged(int) ),
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184 | terugzettenLCDNumber, SLOT( display(int) ) );
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185 | connect( terugzettenSlider, SIGNAL( valueChanged(int) ),
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186 | terugzettenProgressBar, SLOT( setProgress( int ) ) );
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187 | connect( terugzettenPushButton, SIGNAL( clicked() ),
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188 | this, SLOT ( terugZetten() ) );
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189 | this->show();
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190 | fileNew(); //om te zorgen dat gelijk in het begin het optiescherm
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191 | //wordt geopend
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192 | } //end MainForm::MainForm
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193 |
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194 |
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195 | MainForm::~MainForm() //destructor
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196 | {
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197 |
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198 | } //end MainForm:~MainForm
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199 |
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200 |
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201 | //SLOTS
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202 |
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203 |
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204 | void MainForm::fileNew() //creer new speelveld
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205 | {
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206 | OptionsForm * optionsForm = new OptionsForm( this );
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207 | if ( optionsForm->exec() ) {
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208 | clearBord( stapelAantal, 0 , 0 );
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209 | int stapelAantalOptions = optionsForm->stapelsSlider->value();
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210 | int stokjesMinOptions = 0;
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211 | int stokjesMaxOptions = optionsForm->stokjesSlider->value();
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212 | if ( optionsForm->niveau1RadioButton->isChecked() )
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213 | { niveauComputer = 1; }
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214 | else if (optionsForm->niveau2RadioButton->isChecked() )
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215 | { niveauComputer = 2; }
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216 | createBord( stapelAantalOptions, stokjesMinOptions,
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217 | stokjesMaxOptions );
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218 | }
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219 | delete optionsForm;
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220 | } //end MainForm::fileNew
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221 |
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222 |
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223 | void MainForm::fileQuit() //verlaat applicatie
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224 | {
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225 | qApp->exit ( 0 );
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226 | } //end MainForm::fileQuit
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227 |
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228 |
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229 | void MainForm::helpAbout() //laat about venster zien
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230 | {
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231 | QMessageBox::about( this, "The Nim Game -- About",
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232 | "Dit simpele spelletje was programeeropdracht nummer 4\n"
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233 | "van de Universiteit Leiden\n"
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234 | "\n"
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235 | "U kunt dit spel enkel tegen de computer spelen\n"
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236 | "U neemt om de beurt 1 of 2 stokjes van de stapel\n"
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237 | "U kunt winnen door het laatste stokje van het veld weg te nemen\n"
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238 | "\n"
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239 | "Heel veel speelsplezier,\n"
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240 | "Pascal de Vos, Rick van der Zwet\n"
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241 | );
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242 | }
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243 |
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244 |
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245 | void MainForm::helpAboutQt() //laat aboutQt venster zien
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246 | {
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247 | QMessageBox::aboutQt( this, "The Nim Game -- About Qt" );
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248 | } //end MainForm::helpAboutQt
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249 |
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250 |
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251 | void MainForm::winnendEnable( int state )
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252 | //laat winnend venster oplichten
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253 | {
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254 | winnendAantalTextLabel->setEnabled( state );
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255 | winnendAantalLCDNumber->setEnabled( state );
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256 | winnendStapelTextLabel->setEnabled( state );
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257 | winnendStapelLCDNumber->setEnabled( state );
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258 | updateWinnend( );
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259 | } //end MainForm::winnendEnable
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260 |
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261 |
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262 | void MainForm::computerZet( ) //computerzet doorvoeren
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263 | {
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264 | updateStapelBox( compStapelNummer, compAantalPakken, 2);
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265 | computerDialog( false );
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266 | } //end MainForm::computerZet
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267 |
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268 |
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269 | void MainForm::terugZetten( ) //zet x aantal zetten terug
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270 | {
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271 | int tmpAantal = 0;
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272 | spelData->zetTerug( terugzettenSlider->value() );
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273 | for( int i = 0; i < stapelAantal; i++ ) {
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274 | tmpAantal = spelData->aantalOpStapel( i );
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275 | stapelBox[i]->stapelProgressBar->reset();
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276 | stapelBox[i]->stapelProgressBar->setProgress( tmpAantal );
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277 | stapelBox[i]->stapelLCDNumber->display ( tmpAantal );
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278 | if (tmpAantal > 0) {
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279 | //als 0 was waren de buttons uit, nu dus weer aan zetten
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280 | stapelBox[i]->stapelMin1PushButton->setEnabled ( true );
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281 | stapelBox[i]->stapelMin2PushButton->setEnabled ( true );
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282 | }
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283 | }
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284 | updateWinnend();
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285 | updateTerugzetten();
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286 | } //end MainForm::terugZetten
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287 |
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288 |
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289 | void MainForm::stapelBoxPressedMinButton( int stapelNummer , int aantalPakken )
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290 | //Functie wordt aangeroepen door de knoppen op het spelveld, hier worden
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291 | //deze gegevens verwerkt en de computerzet berekend
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292 | {
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293 | updateStapelBox( stapelNummer, aantalPakken, 1 ); //eigen zet doorwerken
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294 |
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295 | if ( spelData->afgelopen() != true ){
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296 | spelData->computerZet( niveauComputer, compStapelNummer, //computerzet uitrekenen
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297 | compAantalPakken );
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298 | if ( compStapelNummer == -1 ) {
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299 | for ( int i = 0; i < stapelAantal; i++ ) {
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300 | if ( spelData->aantalOpStapel(i) != 0 ) {
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301 | compAantalPakken = 1;
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302 | compStapelNummer = i;
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303 | break;
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304 | }
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305 | }
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306 | }
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307 | computerDialog( true );//computerdialog laten zien
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308 | }
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309 | }
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310 |
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311 | //END SLOTS
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312 |
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313 |
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314 | //maak het spelveld leeg, maw verwijder de stapels
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315 | void MainForm::clearBord( int stapelAantalLocal, int stokjesMinLocal,
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316 | int stokjesMaxLocal )
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317 | {
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318 | spelData->beginWaarden( stapelAantalLocal, stokjesMaxLocal-stokjesMinLocal );
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319 | stapelAantal = stapelAantalLocal;
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320 | stokjesMin = stokjesMinLocal;
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321 | stokjesMax = stokjesMaxLocal;
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322 |
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323 | for(int i = 0; i < stapelAantalLocal; i++) {
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324 | if (not( stapelBox[i] == NULL )) {delete stapelBox[i];}
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325 | }
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326 | } //end MainForm::clearBord
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327 |
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328 | //maak nieuw spelbord, maw maak nieuwe stapels
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329 | void MainForm::createBord( int stapelAantalLocal, int stokjesMinLocal,
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330 | int stokjesMaxLocal )
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331 | {
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332 | int Y = 100; //xcoord
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333 | int X = 11; //ycoord
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334 | int tmpAantal = 0; //aantal onthouden ivm met rijen
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335 |
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336 | spelData->beginWaarden( stapelAantalLocal, stokjesMaxLocal-stokjesMinLocal );
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337 | stapelAantal = stapelAantalLocal;
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338 | stokjesMin = stokjesMinLocal;
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339 | stokjesMax = stokjesMaxLocal;
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340 |
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341 | for(int i = 0; i < stapelAantalLocal; i++) {
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342 | if (tmpAantal == 7) {
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343 | X = X + 360;
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344 | Y = 170;
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345 | tmpAantal = 1;
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346 | }
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347 | else {
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348 | tmpAantal++;
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349 | Y = Y + 70;
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350 | }
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351 | stapelBox[i] = new StapelGroupBox( this, "stapelGroupBox" );
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352 | stapelBox[i]->setXY( X, Y );
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353 | stapelBox[i]->setRange( stokjesMinLocal, stokjesMaxLocal );
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354 | stapelBox[i]->setCaption(i);
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355 | connect( stapelBox[i], SIGNAL( buttonPressed(int,int) ),
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356 | this, SLOT( stapelBoxPressedMinButton(int,int) ) );
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357 | stapelBox[i]->show();
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358 | }
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359 | updateTerugzetten();
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360 | updateWinnend();
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361 | resize( QSize(720, 768).expandedTo(minimumSizeHint()) );
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362 | clearWState( WState_Polished );
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363 | } //end MainForm::createBord
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364 |
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365 |
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366 | void MainForm::updateWinnend( ) //werk het winnend frame bij
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367 | {
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368 | int tmpStapel = 0;
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369 | int tmpAantal = 0;
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370 |
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371 | if ( winnendAantalTextLabel->isEnabled() ) {
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372 | spelData->winnend( tmpStapel, tmpAantal );
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373 | }
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374 | else {
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375 | tmpStapel = -8;
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376 | tmpAantal = -8;
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377 | }
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378 | winnendStapelLCDNumber->display(tmpStapel);
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379 | winnendAantalLCDNumber->display(tmpAantal);
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380 | } //end MainForm::updateWinnend
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381 |
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382 |
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383 | void MainForm::updateTerugzetten( ) //werk terugzetten frame bij
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384 | {
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385 | int aantalBeurten = spelData->aantalBeurten();
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386 | terugzettenSlider->setRange( 0, aantalBeurten );
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387 | terugzettenProgressBar->setTotalSteps( aantalBeurten );
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388 | } //end MainForm::updateTerugzetten
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389 |
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390 |
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391 | void MainForm::winstDialog( int spelerNummer ) {
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392 | //laat een kleine melding zien als iemand gewonnen heeft
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393 | if ( spelerNummer == 1 ) {
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394 | statusBar()->message("Voila, u heeft gewonnen!");
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395 | }
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396 | else if ( spelerNummer == 2 ) {
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397 | statusBar()->message("Helaas, computer heeft gewonnen");
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398 | }
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399 | } //end MainForm::gewonnen
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400 |
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401 |
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402 | void MainForm::updateStapelBox(int stapelNummer, int aantalPakken,
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403 | int spelerNummer )
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404 | //Aanroepen Bijwerken van LCDNumber, ProgressBar, winnend ,
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405 | //terugzetten en spelData
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406 | {
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407 | //grafisch
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408 | int tmpOudAantal = spelData->aantalOpStapel( stapelNummer );
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409 | int tmpNieuwAantal = 0;
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410 | if (aantalPakken > tmpOudAantal) { aantalPakken = tmpOudAantal; }
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411 | if (tmpOudAantal == aantalPakken)
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412 | {
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413 | tmpNieuwAantal = 0;
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414 | stapelBox[stapelNummer]->stapelMin1PushButton->setEnabled ( FALSE );
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415 | stapelBox[stapelNummer]->stapelMin2PushButton->setEnabled ( FALSE );
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416 | }
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417 | else {
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418 | tmpNieuwAantal = tmpOudAantal - aantalPakken;
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419 | }
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420 | stapelBox[stapelNummer]->stapelLCDNumber->display( tmpNieuwAantal );
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421 | stapelBox[stapelNummer]->stapelProgressBar->reset();
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422 | stapelBox[stapelNummer]->stapelProgressBar->setProgress( tmpNieuwAantal );
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423 | //spelData bijwerken
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424 | spelData->pakWeg( stapelNummer, aantalPakken );
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425 |
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426 | updateTerugzetten();
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427 | if ( spelData->afgelopen() )
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428 | {
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429 | winstDialog( spelerNummer );
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430 | }
|
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431 | else
|
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432 | {
|
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433 | updateWinnend();
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434 | }
|
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435 | } //end MainForm::updateStapelBox
|
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436 |
|
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437 |
|
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438 | void MainForm::computerDialog( bool enabled ) {
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439 | //als de computer dialog aan is, dan mag de gebruiker daar knoppen indrukken, de
|
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440 | //rest is dan niet zichtbaar
|
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441 | if ( enabled ){
|
---|
442 | for ( int i = 0;i < stapelAantal; i++ ) {
|
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443 | stapelBox[i]->stapelMin1PushButton->hide ( );
|
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444 | stapelBox[i]->stapelMin2PushButton->hide ( );
|
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445 | }
|
---|
446 | terugzettenPushButton->hide ( );
|
---|
447 | compDialogStapelLCDNumber->display( compStapelNummer );
|
---|
448 | compDialogAantalLCDNumber->display( compAantalPakken );
|
---|
449 | compDialogFrame->show( );
|
---|
450 | }
|
---|
451 | else {
|
---|
452 | for ( int i = 0;i < stapelAantal; i++ ) {
|
---|
453 | stapelBox[i]->stapelMin1PushButton->show ( );
|
---|
454 | stapelBox[i]->stapelMin2PushButton->show ( );
|
---|
455 | }
|
---|
456 | terugzettenPushButton->show ( );
|
---|
457 | compDialogFrame->hide( );
|
---|
458 | }
|
---|
459 | } //end MainForm::computerDialog
|
---|
460 |
|
---|
461 |
|
---|
462 |
|
---|
463 |
|
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464 |
|
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